00 Static Done
STATIC — The Signal Appears
  • freaks.one live with SSL
  • Twitter active — @freaksone1
  • 10,000 tokens generated and ready
  • 10 unique 1/1 pieces locked in
  • Full generative engine built — zero external dependencies
  • Metadata CSV ready for OpenSea
01 Signal Done
SIGNAL — The Launch
  • Collection live on OpenSea — free mint, 1 per wallet
  • 10,000 tokens minted
  • 10 unique 1/1 pieces revealed at sold out
  • Rarity rankings live on freaks.one/collection
  • 18 ETH in secondary volume
02 Noise Done
NOISE — The Community
  • Discord open — verified holders only via wallet
  • On-chain wallet verification system live
  • Holder-gated FREAKS ROOM launched
  • Discord bot with holder commands deployed
03 Frequency Done
FREQUENCY — The Reveal
  • Full reveal of all 10,000 FREAK images — on-chain generated
  • Personal holder gallery live in FREAKS ROOM
  • All 18 traits visible and verifiable per token
  • FREAKS ALIVE — each FREAK has its own voice
04 Signal City Done
SIGNAL CITY — The Game
  • Signal City live at app.freaks.one
  • Multiplayer PvP — server-authoritative, real-time
  • 7 factions — VOID, ACID, CHROME, RUST, OBSIDIAN, AURORA, HELLFIRE
  • 4 commands — ATTACK, GATHER, ROAM, DEFEND
  • Trait bonuses — FREAK traits directly affect combat power
  • Expandable map — scales with active player count
  • Boss system — 1/1 tokens are untouchable forces
05 Mutation Live Now
MUTATION — FREAKS V2
  • 1,111 pieces — hard cap, immutable on-chain
  • Burn 3 FREAK V1 → receive 1 FREAK MUTATION
  • All 18 traits inherited from the 3 burned — majority wins, rarest breaks ties
  • Palette always inherits the rarest of the 3 burned — no exceptions
  • Cost: gas only — zero ETH beyond that
  • No reserved mint. No team allocation. Every MUTATION is earned.
  • 10 unique 1/1 tokens protected — cannot be burned, ever
  • Full details at /evolution
06 City V2 Coming
SIGNAL CITY V2 — The Persistent World
  • Signal City evolves into a full isometric persistent world
  • Conquerable towers, faction economy, strategic and RPG gameplay
  • Players choose how to play — attack, defend, trade, dominate
  • MUTATION holders get priority early access before public
  • Every action matters — the world reacts, factions shift, signals collapse
@freaksone1