ALLOWLIST WINDOW CLOSES
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hours · minutes · seconds
BURN PROTOCOL
CONNECT WALLET TO BURN
You need at least 3 FREAKS V1 in your wallet
INHERITANCE LOGIC
THE RULES
01
MAJORITY WINS
For every categorical trait, the value shared by 2 or more of the 3 burned FREAKS is inherited.
Furious + Furious + Hollow → inherits Furious
02
RARITY BREAKS TIES
If all 3 have different values on a trait, the rarest value wins — by total count in the V1 collection.
Third Eye (49) vs Horns (1581) → Third Eye wins
03
PALETTE = RAREST
The MUTATION always inherits the rarest palette among the 3 burned. No exceptions, no majority override.
TOXIC + FROST + SIGNAL → inherits SIGNAL
04
BINARY TRAITS
Markings, Drips, Cracks — if 2 or more of the burned FREAKS have it, the MUTATION has it.
Cracks: Yes + Yes + No → MUTATION has Cracks
05
NUMERIC TRAITS
Eye Count → average of 3, capped at 4.
Teeth Count → sum of 3, capped at 20.
Teeth Count → sum of 3, capped at 20.
Teeth: 6 + 8 + 5 = 19 teeth
06
1/1 UNTOUCHABLE
Tokens #1, #1111, #2222, #3333, #4444, #5555, #6666, #7777, #8888, #10000 cannot be burned. Ever.
Some signals cannot be destroyed.
ALL 18 TRAITS
TRAIT MATRIX
| TRAIT | TYPE | INHERITANCE RULE | NOTE |
|---|---|---|---|
| Palette | CATEGORICAL | Always rarest among 3 | Special rule |
| Head Shape | CATEGORICAL | Majority wins → rarest on tie | — |
| Eye Type | CATEGORICAL | Majority wins → rarest on tie | — |
| Eye Count | NUMERIC | Average of 3, rounded | Cap: 4 |
| Mouth Type | CATEGORICAL | Majority wins → rarest on tie | — |
| Teeth Count | NUMERIC | Sum of 3 | Cap: 20 |
| Nose Type | CATEGORICAL | Majority wins → rarest on tie | — |
| Ear Type | CATEGORICAL | Majority wins → rarest on tie | — |
| Extra | CATEGORICAL | Majority wins → rarest on tie | — |
| Extra 2 | CATEGORICAL | Majority wins → rarest on tie | — |
| Accessory | CATEGORICAL | Majority wins → rarest on tie | — |
| Background | CATEGORICAL | Majority wins → rarest on tie | — |
| Texture | CATEGORICAL | Majority wins → rarest on tie | — |
| Expression | CATEGORICAL | Majority wins → rarest on tie | — |
| Markings | BINARY | 2 or more have it → MUTATION has it | Yes / No |
| Drips | BINARY | 2 or more have it → MUTATION has it | Yes / No |
| Cracks | BINARY | 2 or more have it → MUTATION has it | Yes / No |
| 1/1 Flag | LOCKED | Always 0 — no MUTATION is a 1/1 | Immutable |
RARITY TIERS
PALETTE HIERARCHY
When all 3 burned FREAKS have different palettes, the MUTATION inherits the rarest one.
TOXIC
1465 FREAKS
COMMON
PLAGUE
1213 FREAKS
COMMON
HELLFIRE
1188 FREAKS
COMMON
FROST
1081 FREAKS
COMMON
VOID
995 FREAKS
UNCOMMON
RUST
905 FREAKS
UNCOMMON
ACID
892 FREAKS
UNCOMMON
BLOOD
701 FREAKS
RARE
SHADOW
589 FREAKS
RARE
NEON DEATH
316 FREAKS
RARE
AURORA
288 FREAKS
RARE
CHROME
145 FREAKS
RARE
OBSIDIAN
139 FREAKS
RARE
CURSED
49 FREAKS
ULTRA RARE
SIGNAL
25 FREAKS
ULTRA RARE
⚠
1/1 PALETTES — OUTSIDE THE HIERARCHY
The 8 unique 1/1 palettes — BURNT, HOLLOW, LASTFREAK, MIRROR, ORIGIN, SCREAMER, STITCHKING, VOIDKING — belong exclusively to the 10 untouchable FREAKS. They cannot be burned and do not appear in MUTATION inheritance.
SUPPLY MECHANICS
THE NUMBERS
FREAKS V1 — ORIGINAL COLLECTION
10,000
Each burn permanently removes 3 V1 tokens from circulation.
To fill the full MUTATION supply: 3,333 V1 burned.
Minimum V1 remaining: 6,667 tokens.
To fill the full MUTATION supply: 3,333 V1 burned.
Minimum V1 remaining: 6,667 tokens.
FREAKS MUTATION — HARD CAP
1,111
Hard cap. Immutable on-chain.
No reserved mint. No team allocation.
Every MUTATION is earned through sacrifice.
No reserved mint. No team allocation.
Every MUTATION is earned through sacrifice.
MUTATION HOLDERS
WHAT YOU GET
★
SIGNAL CITY V2 — EARLY ACCESS
MUTATION holders receive priority access to Signal City V2 before the public. The city evolves — those who sacrificed enter first.
Early access granted automatically to all MUTATION wallet holders.
✦
CONDENSED SIGNAL
A MUTATION is not just rarer — it carries the combined identity of 3 burned FREAKS. One token. Three histories. Maximum signal.
The rarest traits from 3 FREAKS, fused into one.